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Journal of Korean Society for Quality Management > Volume 37(3); 2009 > Article
Journal of Korean Society for Quality Management 2009;37(3): 74-.
6시그마 프로세스를 활용한 모바일 게임 사이트의 구매 전환율 향상에 관한 사례연구
김용수
성결대학교 e-비즈니스IT학부
Case study: Improvement of Purchase Conversion Rate in Mobile Game Site using Six Sigma Process
Yong-Soo Kim
Division of e-BusinessIT, Sungkyul University
ABSTRACT
This article presents a six sigma project for improving purchase conversion rate in mobile game site. The project was carried out based on DMAIC process. First, a defect rate is defined as low purchase conversion rate. In addition, 60-days purchase data was analyzed and it is shown that the defects level was 2.48 sigma level. In this study, in order to raise the sigma level, six personalization services were used in the mobile game site. Six factors were determined based on FDPM(Functional Deployment Process Map), fishbone chart, linear regression analysis, effort-performance matrix, and so on. The sigma level of defects has improved from 2.48 to 2.93.
Key Words: six sigma;personalization service;mobile game;DMAIC;
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